This week was big: The volcano, status effects, audio, and a PC/Mac/Linux build pipeline. I’ll try to cover it all!
This week in Rogueslide: the dungeon! Also, how I make enemy spawn frequencies editable with a code-free developer UI.
This week, I’ll cover how I’m creating enemy tiles with special abilities by talking about the spider enemy.
Why (and how) I almost always use Ashley ECS for LibGDX projects.
For Make-it Monday this week, I’m covering some of the content I added to Rogueslide now that the big UI refactor is done.