This week in Rogueslide: the dungeon! Also, how I make enemy spawn frequencies editable with a code-free developer UI.
Tag: make it monday
This week, I’ll cover how I’m creating enemy tiles with special abilities by talking about the spider enemy.
For Make-it Monday this week, I’m covering some of the content I added to Rogueslide now that the big UI refactor is done.
This week for Make-it Monday I’m introducing my upcoming game Rogueslide. I also cover some of the technical problems I encountered with the game’s UI, and how I solved those problems.